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Wildmuster (Playtest Demo)

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Devlog

  • vv0.3.2 - The horde was upside down. Not any more.
    July 09, 2026 by Otherworld OS#survivors-like, #roguelite, #godot, #bugfix, #update
    A quick patch while the playtest rolls on. Nothing game-changing this time, just fixing a few things that should have been right the first time, plus a couple of readability wins. Fixed The whole hord... Continue reading
  • Wildmuster v0.3.1 - Stabilize: save protection, a fair board, no stuck states
    July 08, 2026 by Otherworld OS#survivors-like, #roguelite, #godot, #update, #bugfix
    v0.3.1 - Stabilize This one is all under the hood. No new content, but a batch of correctness fixes that make the run, the save, and the daily board trustworthy. The short version: your progress is sa... Continue reading
  • v0.3.0 - Giants, Relics, and you can finish your run now
    July 05, 2026 by Otherworld OS#survivors-like, #roguelite, #godot, #update, #bullet-heaven
    Big update, and it's shaped by your feedback. Thanks to everyone who has been playing the playtest and sending notes. Here is what is new since the first build. You can finish your run now A few of yo... Continue reading
  • Wildmuster playtest is live - muster a warband, then race my ghost
    July 03, 2026 by Otherworld OS#playtest, #demo, #roguelite, #godot
    The first public playtest of Wildmuster is live, free, for Windows and Linux. You do not pick a hero - you draft a WARBAND of three wildly different fighters (skeleton archers beside human healers), f... Continue reading
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